EARTH
Meliae of the Trees
ATK:
1700
DEF:
900
View:
3451
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Send 1 Plant-Type monster from your Deck to the Graveyard. ● Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
Meliae of the Trees — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 60 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion, Utility
Why it scores here
Meliae of the Trees is a reliable graveyard setup tool in Plant-based strategies, appearing consistently as a 1-of across 26 distinct archetypes with particular strength in P.U.N.K. (21 decks) and Therions (26 decks). Its milling and revival effects enable follow-up combos and extend lines through Xyz material expenditure, but the card itself generates no board disruption or negation. The 1700 ATK body is serviceable as material for further Rank 4+ overlays, yet the lack of resilience (no protective clauses, wholly material-dependent) and zero opponent interaction limit it to a mid-combo stepping stone rather than a play-maker.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Consistent 1-of in 94 recent decks including P.U.N.K. (21), Therions (26), and Rikka (6), benefiting from abundant Rank 3 EARTH Xyz access in Plant-heavy archetypes (observed from deck prevalence). |
| Combo & Conversion | 52 | Milling and reviving Plant monsters are moderate setup effects that enable downstream plays but lack chaining loops or synergy multipliers to explode into a full board; the card text shows enablement, not board finishing (inferred from effect analysis; no combo data supplied). |
| Resource Economy | 58 | Graveyard milling provides setup value in Plant strategies, and revival exchanges 1 Xyz Material for a body; both are modest gains that contribute incremental advantage rather than explosive refuel (inferred from Plant-archetype density and card role). |
| Effect & Interaction | 12 | Card contains no negation, removal, or targeting of opponent effects; it is purely a combo piece with zero disruption capability (verified from card text). |
| Material Utility | 64 | Rank 3 Xyz with 1700 ATK and Plant/EARTH typing can overlay into Rank 4+ Xyz monsters and remains a usable body even if effects are negated; the material value is clean and accessible (verified from card stats and type). |
| Resilience & Flexibility | 38 | Once Xyz Materials are depleted or the card is removed, it generates no further value; lacks protective effects and cannot recurse itself, making it vulnerable to removal and material disruption (verified from card text; no protective language present). |
| Deck-Building Efficiency | 68 | Runs as a clean 1-of in all 94 matched decks with Plant-type restriction but portability across 26 distinct archetypes, indicating reasonable splashability within Plant and Xyz-focused strategies (observed from archetype spread and deck distribution). |
Calculation
Weight profile: Primary role: Combo enabler (1.0). Intrinsic ≈ 60, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent presence across 26 distinct archetypes (P.U.N.K., Therions, Rikka, Gem-Knights, and 21 others) demonstrates reliable accessibility and splashability in Plant-based strategies
- Flexible dual-mode effect (milling or revival) allows deck-specific tutoring of combo pieces or graveyard setup without requiring card redundancy
- Serviceable 1700 ATK body supports further Rank 4+ Xyz overlays and provides material value even when effect negated
- Once-per-turn effect prevents clogging deck slots; consistent 1-copy inclusion avoids garnet/brick concerns
Weaknesses
- Zero disruption, negation, or opponent interaction; purely a setup/extension card with no offensive capability
- Limited resilience once Xyz Materials are depleted or card is removed from field; no protection or recursion for itself
- Plant-Type restriction prevents all-purpose splashing into non-Plant strategies and limits scope beyond specific homes
- Requires 2 Level 3 EARTH monsters to summon, creating modest deckbuilding constraint in non-themed decks
- Modest resource economy; milling and revival are setup value rather than explosive card advantage relative to turn investment
Counters / choke points
- Xyz Material disruption (Artifact Lancea, Number 107 material theft) negates card output
- Monster removal before materials spent (Kaiju, Ra Sphere Mode)
- Hand traps disrupting Level 3 EARTH summoning (Ash Blossom, Effect Veiler on relevant searches)
- Decks lacking Plant-Type monsters in main or side deck (both card effects become entirely blank)
Best use
Graveyard setup and combo extension via milling or recursion. Decks: P.U.N.K., Therions, Rikka, Gem-Knights. Suggested copies: 1.
Evidence & gaps
- Verified: Card requires 2 Level 3 EARTH monsters (from card text); Once per turn: mill 1 Plant from Deck to GY OR revive 1 Plant from GY in face-up Defense Position (from card text); 1700 ATK / 900 DEF Rank 3 Xyz, Plant-Type, EARTH attribute (from card stats); Runs in 94 recent decks as consistent 1-of (from deck data); Appears across 26 distinct archetypes: P.U.N.K., Therions, Rikka, Gem-Knights, Magnet Warriors, Madolche, Sylvans, and 19 others (from archetypes list)
- Observed: P.U.N.K. and Therions together account for 27.6% of deck inclusion (verified from archetype breakdown); Top synergy partners: Ash Blossom (84%), ZEUS (75.5%), Therion Lily Borea (71.3%), Baronne de Fleur (69.1%), indicating control/interaction-heavy strategies; 100% inclusion rate in matched deck sample (observed from 94/94 decks running it); Primarily appears in control/midrange gameplay: gameplay type 7 (54.3%), gameplay type 4 (38.3%); No cards run multiple copies; card is always exactly 1 per deck (from copies per deck.distribution)
- Inferred: Card enables graveyard-based combo lines through milling and recursion, positioning it as a combo enabler rather than finisher (from card text and Plant-archetype prevalence); Plant-Type restriction anchors it to Plant decks but permits 26-archetype splashability, suggesting reasonable portability within themed strategies (from distinct archetypes count); Milling is setup value for GY-dependent effects; revival trades 1 material for a body, both contributing incremental advantage (from effect costs and archetype synergies); 1700 ATK body remains functional as material for Rank 4+ overlays or as stepping stone even if effects are negated (from card stats and type); Zero opponent interaction is a design choice for a support piece; cost is low (detach 1 material) but effect potency is modest (from effect text analysis)
- Data gaps: No combos supplied — actual board impact, appearance in combo lines, and use frequency in specific combos cannot be verified; analysis relies on text inference and deck context No banlist information — legal status in all formats assumed; no format-specific restrictions known No historical usage statistics (StatisticsCard) — inclusion percentage and typical copies for each archetype derived from single 94-deck sample only Limited guide coverage — only P.U.N.K. guide documented; specific roles and synergies in other 25 archetypes (especially Therions, Rikka, Gem-Knights) not detailed No clarity on milling vs. revival priority — frequency and sequencing of each effect in real combo lines unknown; which effect is primary use case cannot be determined from deck evidence alone






